Everything runs on Supabase: the map, treasury, and combat all live in Postgres. There's no separate game server —
every action is a database call, and Realtime pushes the result to every connected player instantly.
Turns are shared: a 120-second clock runs continuously (even with nobody connected, via a scheduled database job).
When it expires, income is collected for every faction, AI-run gangs take their turn, and the clock resets.
Chain of command: you're the Boss of your organization. Every business pays a 40% tax to its Don, who forwards half up the chain — Captain, then Underboss, then you.
Businesses: a community can run more than one. Pitch anything — hotel, motel, apartment building, Airbnb, bar, strip club, corner store, illegal weed dispensary, pool hall, or your own idea.
Combat: Risk-style — attacker rolls up to 3 dice, defender up to 2, highest-to-highest, ties favor the defender. Guns add a bonus to your rolls.
NPCs: three syndicates (red, blue, green) are always AI-controlled. Any of the four player slots nobody has claimed also runs on AI until a human takes it over.
Winning: control more than half the city's communities.
City Map — 24 Communities
Join the City
Pick a name. You'll be assigned the next open organization — up to four bosses can play at once, alongside three permanent AI syndicates.